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Jordan Weisman is an American game designer, author, and serial entrepreneur who has founded five game design companies, each in a different game genre and segment of the industry. ==Biography== Weisman graduated from Francis W. Parker High School, in Chicago, Illinois. He went to the Merchant Marine Academy and briefly attended University of Illinois at Chicago, before leaving school to pursue his business interests. In 1980, Weisman founded role playing game publisher FASA Corporation (short for the Freedonia Aeronautics & Space Administration, named after the fictional country in the Marx Brothers film ''Duck Soup'') with partner L. Ross Babcock. Weisman and Babcock printed up a few hundred copies of Weisman's early adventures for the pen and paper role-playing game, ''Traveller'', and sold them to a local Chicago store before sending them to nationwide distributors.〔 Although working out of Weisman's basement, he and Babcock were looking for outside talent and brought William H. Keith, Jr. and his brother J. Andrew Keith into the company from GDW.〔 The company's first professional publication was ''I.S.P.M.V Tethys'' (1980), a set of deckplans for a mercenary transport, drawn by Weisman and featuring three scenarios written by Andrew Keith.〔 In August 1981, FASA came to an agreement to publish the digest-sized magazine ''High Passage'', on which Weisman and Babcock did the layout and editing.〔 Weisman wanted FASA to produce its own science-fiction roleplaying game, so he and Babcock secured the rights to produce their own 1983 ''Star Trek: The Role Playing Game''.〔 FASA introduced a game about battling mechanoids called ''Combots'' (1983), by Weisman and Fawcett.〔 FASA later produced the successful ''BattleTech'' and ''Shadowrun'' franchises. In 1987, Weisman and his father Morton Weisman founded Environmental Simulations Project — later renamed Virtual Worlds Entertainment —, the company that produced the BattleTech Centers.〔 Working with Incredible Technologies, VWE created the world's first immersive networked location-based virtual reality gaming centers. VWE was a critical, though not a commercial success.As Weisman got more involved in VWE, Sam Lewis became FASA's president.〔 In 1995, Weisman founded FASA Interactive with Denny Thorley and Morton Weisman to personally take over the development and production of the hit ''MechWarrior'' PC games; FASA Corporation (the RPG company) provided FASA Interactive with a license for its properties in return for stock.〔 The franchise is one of the top-selling PC games of all time, with sales of over 9 million units worldwide. On January 7, 1999, Microsoft acquired Virtual World Entertainment Group and FASA Interactive; VWE was sold off to some of its developers, while FASA Interactive became Microsoft's FASA Studio.〔 Babcock and Weisman went over to Microsoft, with Weisman becoming the Creative Director of Microsoft games from 1999-2002.〔 While working at Microsoft, Weisman and his unit created a new genre of interactive entertainment called alternative reality games, and developed the alternate reality game "The Beast", to promote the Steven Spielberg film ''A.I.'' Weisman had been working on a design for a computer game called ''Corsairs!'', set in an alternate universe United States, and he convinced FASA Corporation to develop the board game ''Crimson Skies'' (1998) to enhance the value of the property.〔 In 2000, he founded WizKids, with his new idea for miniatures games involving the "clix" miniature figure that contained a dial to depict the miniature's stats.〔 WizKids produced the games ''Mage Knight'', HeroClix, and ''Pirates of the Spanish Main''. WizKids grew rapidly and went from start-up to over $30M in annual sales in just two years. The company focused on miniature figure games that are easy to learn for younger players. Weisman sold WizKids to Topps in 2003.〔 In 2003 he founded 42 Entertainment, a design company in the new field of the alternate reality game or ARG's.〔 42 has created multiple ARG's, including, "I Love Bees",〔 to promote the Xbox game ''Halo 2'', and "Year Zero" to promote the Nine Inch Nails album of the same name. In 2006, his ''Cathy's Book'', a novel with interactive elements co-written by Sean Stewart and illustrated by Cathy Brigg appeared from Running Press. The book was a best seller in Germany and sold over 100,000 copies in the USA. In 2007, FASA Studio was dissolved and all of the FASA rights were then licensed to Weisman.〔 In 2007 Weisman founded Smith & Tinker〔http://www.smithandtinker.com/about/founders/jordan-weisman/〕 (named after the characters in ''The Wizard of Oz''). It was through Smith & Tinker that Weisman was able to relicense his old FASA properties.〔 Smith & Tinker has licensed the electronic entertainment rights to Crimson Skies, Shadowrun, MechWarrior and other FASA properties that had belonged to Microsoft. The same year Weisman co-founded the start-up Fyreball with Pete Parsons (formally of Bungie Studios and currently serves on the Board of Advisors along with Ed Fries).〔http://blog.seattlepi.nwsource.com/venture/archives/127291.asp〕 The company is now operating under the name Meteor Solutions〔http://www.meteorsolutions.com/〕 On May 27, 2009 Weisman's Smith & Tinker announced their first game had been released to public beta.〔(【引用サイトリンク】title=Connect, Collect & Battle with Nanovor )〕 Nanovor is an online battle game targeted to 7 - 12 year olds. In support of the game, Smith & Tinker is releasing episodic cartoons,〔http://www.youtube.com/nanovor〕 graphic novels, comic books, figurines and more. On June 9, 2009 Weisman and J.C. Hutchins released ''Personal Effects: Dark Art'' (Griffin). On the same day Weisman along with Russ Bullock announced that the ''MechWarrior'' franchise would be seeing a relaunch.〔(【引用サイトリンク】title=MechWarrior Q&A - The First Details )〕 Jordan is currently an Adjunct Professor in the Interactive Media Division at the USC School of Cinema-Television. In 2012 he started to raise money, through Kickstarter, for ''Shadowrun Returns'', a new video game adaptation of ''Shadowrun''.〔(【引用サイトリンク】title=Shadowrun Returns )〕 His new company is Harebrained Schemes and they released their 3rd game Shadowrun Returns in July 25, 2013.〔(【引用サイトリンク】url=http://harebrained-schemes.com/post/its-happening/ )〕 Shortly after, on September 10, 2013, Jordan's company launched a Kickstarter for its first tabletop game, ''Golem Arcana''. After successfully funding, ''Golem Arcana'' released the following year on August 13, 2014. On January 13, 2015, Harebrained Schemes launched another Kickstarter campaign to partially fund development their next Shadowrun game, Shadowrun: Hong Kong. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Jordan Weisman」の詳細全文を読む スポンサード リンク
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